

STEAM
Education Platform
Responsive layout front-end web design &development
Personal project
Feb 2019 - Apr 2019
A STEAM education platform based on HTML5 and CSS3. The website built with the Bootstrap, media query to achieve responsive layout design, and used JavaScript, Jquery, Swiper, Echarts to achieve the dynamic interaction.
Research
Persona

Student
6~15 year-old
Primary / middle school
No income
Skilful in using digital devices
Use digital devices at extra curriculum/holiday, fragmentary time

Teacher
20~60 year-old
Bachelor or higher
Middle level income
Age before 45 - skilful in using digital devices
After 45 - need more guidance
Regard digital devices as essential products in many scenarios
Motivation
1. Improve interdisciplinary thinking skills. 2.Boost creativity. 3. Improve hands-on skills and practical problem-solving skills. 4. Discover potentials.
1. Promote student's STEAM learning skills. 2. More efficient. 3. Examine students' thinking process.
Preference
1. Share and communicate works with peers. 2. Know their learning progress. 3. Interesting course activities.
1. Motivate students. 2. Get feedback and release related notification at any time and places. 3. Examine the thinking process of students' learning.
Paint Point
1. Don't know their strengths and weaknesses in solving practical problems which need multidisciplinary integration skills. 2. Chinese school's subject-specific traditional education makes it hard to comprehensively improve one's interdisciplinary comprehensive ability. 3. Only a few practical courses and hands-on courses offered at school. 4. Hard to exchange works with classmates and teachers after leaving school.
1. Time limitation for STEAM education under the Chinese school's subject-specific traditional education. 2. Limited learning materials in classes. 3. Hard to know every students' learning status and process. 4. Have difficulty to share digital learning material for young students in classes.
Aim
1. Gain practical experience and ability. 2. Solving problems in actual scenarios by STEAM education. 3. Learning from each other. 4. Aware of their multi-disciplinary problem-solving ability.
1. Engaging students. 2. Unlimite teaching and working space. 3. Gain communication. 4. Share materials in different sources.
Competitive Product Analyse


High-quality online courses
Online STEAM education community
For 6~15-year-old students,
22~60 teachers
For >18-year-old adults


High-quality online courses
Games
For >13-year-old students
22~60 educators
For 4~9-year-old children

Interface Work Flow
Card Sorting


Student User Interface Work Flow

Main Interaction Process

Teacher User Interface Work Flow

Front-end development
HTML5,CSS3 based on Wechat
Bootstrap Framework
Media Query
Swiper Plug-in
Jquery、JavaScript
Bootstrap Switch
em Relative Length Unit
Echarts Plug-in
Design
Low-fidelity Prototype

High-fidelity Front-end Development








Examples in the size of laptop, iPhone, iPad:
Interactive UI





Adaptable to devices with different sizes
Test

A/B Test

System Usability Test
